Invicta 5125 Work in Progress
So I have done quite a lot more to this now. The modelling is all but complete (it occurs to me that I need to add the split pins and spring pins that hold the bracelet assembly together). I have created the texture maps for the watch face, and done preliminary shading along with a test render.
As you can see in the second screen shot, I have gone the route of Skelegons for the bracelet. Usually I would create a separate layer for each link, and define specific pivot points accordingly. By using skelegons in modeller and converting them to bones in layout, it seems a slightly more intuitive way to set it up, not forgetting creating weight maps for the links in modeller too.
More to come soon!