Bunkspeed Nvidia

Bunkspeed Pro Suite and the Veyron GT

I have had some time to get back to Bunkspeed’s Pro Suite, and thought I would write up a little about it. I recently showed some examples of materials in Luxion’s Keyshot, so here is a similar example for some of the materials included in the Pro library. One key difference to point out is that Bunkspeed Pro has a two system library. It uses an on-line library which Bunkspeed will update with new materials, and a local library (you can switch between on-line and local, or just local). If you select a material from the on-line library, it is downloaded and saved to the local library, so things are quicker as time goes by owing to your local library being stocked from on-line. Here are a few examples:

Getting the Veyron in to Pro Suite has been more of a challenge than I expected. My system really creaked with the same OBJs I used for Keyshot. I had to export at a lower subdivision level for Bunkspeed Pro, because in using the GPU it has less ram than the main system Ram I believe. The end result is very similar with the exception of having to keep the camera a little more distant to make sure segmentation isn’t easily visible.

I have an nVidia Quadro 400 which is around the £800 level for cost just for the display card, and it is really entry level for what Bunkspeed Pro really needs to work well.

The first screen shot above shows the initial import in preview mode, simply to make it usable. Even in preview mode you get a good preview of basic shaders and reflection. You don’t get any AA, shadows, or refractions. For heavy scenes it’s great though. The second screen shot shows the real-time preview render working easily with a much reduced model (notice the polygon count has dropped from just under 7 million triangles to under 2.5 million).

The render below was funny, because before heading out for the evening, I set-up this render using the sun & sky environment (created real world sunlight environment based on a specified location, date, and time) intending it to render for 3 hours, but in my haste it was set for 3 minutes. For 3 minutes at what was 1080HD it’s pretty good!

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