Category: CG Work

Invicta 5125 Watch Face Update

Today I have refined the watch face, adding reflection maps and normal maps to the branding elements of the watch. The seconds hand was too long as well!

[fancy_images width=”285″ height=”80″]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Invicta-5125_004.jpg[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Invicta-5125_005.jpg[/image]
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These renders come from saving the VPR render in Lightwave 11.6.1

On a slightly separate note, this helps:

[fancy_images width=”285″ height=”80″]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-23-17.49.29.png[/image]
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Invicta 5125 Work in Progress

So I have done quite a lot more to this now. The modelling is all but complete (it occurs to me that I need to add the split pins and spring pins that hold the bracelet assembly together). I have created the texture maps for the watch face, and done preliminary shading along with a test render.

[fancy_images width=”285″ height=”80″]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-22-22.59.36.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-22-00.12.00.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/WatchFaceBlog.jpg[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Invicta-5125_001.jpg[/image]
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As you can see in the second screen shot, I have gone the route of Skelegons for the bracelet. Usually I would create a separate layer for each link, and define specific pivot points accordingly. By using skelegons in modeller and converting them to bones in layout, it seems a slightly more intuitive way to set it up, not forgetting creating weight maps for the links in modeller too.

 

More to come soon!

New Model WIP

While I am between projects I thought I would model another watch. Here are some screens hots of the model at various stages:

[fancy_images width=”285″ height=”80″]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-15-17.32.16.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-16-22.00.55.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-16-22.05.27.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-17-23.30.43.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-20-22.58.53.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-20-22.59.08.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-20-23.40.04.png[/image]
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There will be more updates soon!

Sports Car Article

3D Artist Magazine : Issue 57

The latest issue is on sale now, and you can see an article somewhat misleadingly called back to basics, which provides an overview of designing, modelling, and rendering a vehicle. In this case it’s a futuristic one. I’ll add more renders soon.

[fancy_images]
[image title=”Sports Car” alt=”Sports Car”]http://www.scorpiocgi.co.uk/wp-content/uploads/2013/07/SportsCar_v005.103a.jpg[/image]
[image title=”Sports Car” alt=”Sports Car”]http://www.scorpiocgi.co.uk/wp-content/uploads/2013/07/SportsCar_v003.104.jpg[/image]
[image title=”Sports Car” alt=”Sports Car”]http://www.scorpiocgi.co.uk/wp-content/uploads/2013/07/SportsCar_v003.160.jpg[/image]
[image title=”Sports Car” alt=”Sports Car”]http://www.scorpiocgi.co.uk/wp-content/uploads/2013/07/image000006_001a.jpg[/image]
[image title=”Sports Car” alt=”Sports Car”]http://www.scorpiocgi.co.uk/wp-content/uploads/2013/07/SportsCar_v004_rgb000006.jpg[/image]
[image title=”Sports Car” alt=”Sports Car”]http://www.scorpiocgi.co.uk/wp-content/uploads/2013/07/SportsCarSupporting2.jpg[/image]
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scopriocgi

Busy Busy Busy!

There was a period of time where freelance work had all but petered out completely, which at the time was a complete disaster as I was working (or trying to) full time freelance. The unreliability and pressure of it resulted in some pretty drastic changes in my life. One was a return to full time employed work, coming by way of a design studio in Blackburn called Quarry Fold Studio. Lightwave positions are like hens teeth at the best of times, so this one was a gem. The type of work certainly took some time to get used to, as work is generally very fast turn around. There is certainly not the time to tweak and fiddle with shaders and textures. It’s bish, bash, bosh, its done. In theory at least, somethings just can’t be done like that, but it’s the aim.

In parallel with this, freelance work has picked up again. I’ve done five magazine articles recently, including an overview of designing, modelling, and rendering a vehicle using Lightwave and Keyshot (see issue 57 of 3D Artist for that), and another software review coming soon in the form of the latest release of Bunkspeed Pro, more on that in due course.

In addition to these I have cemented working relationships with two new clients, with whom repeat work occurs. The numbers quote I am providing has increased, though as has always been the case, the majority never become active projects. Many though don’t ever come back to you to confirm one way or the other, and if there is one thing I am hot on, it’s being professional, and that folks is not professional. However, it goes with the turf.

And in a good deed situation, I passed on a project with a prestigious company to another artist because the client required the use of Cinema 4D.

So 2013 has been a decent year in terms of work so far. Lets hope it keeps it up!

Rolex Yacht-master II

As a follower of Rolex on Facebook, I was very taken with a new version of the beautiful Yacht-master II they posted. It was called the Blue Ceramic version, and differed slightly from my original incarnations of this time piece.

The shade of blue used on the bezel and face was different, along with the hands. Additionally, the seconds sub-dial has white numerals and markers again a blue backing.

I tweaked my model accordingly and re-rendered it in Keyshot 4.

[fancy_images width=”620″ height=”300″]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2013/05/RolexYachtMasterII_BlueCeramic.90a.jpg[/image]
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Starfury from Babylon 5 : Updating my old model

With my recent return to doing some scifi rendering, namely Babylon 5, I looked at the model I made of the Starfury. I created it back in early 2004, and I found that it contained a healthy number of detached verts, 1 and 2 point polygons, not to mention quit e a lot of co-planars.

I therefore set about tidying up and slightly reworking the model. Below are renders of the original model.

[image_frame style=”framed” align=”center” title=”Old Starfury Model” height=”150″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/08/old_2.jpg[/image_frame]

[image_frame style=”framed” align=”center” title=”Old Starfury Model” height=”150″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/08/old_1.jpg[/image_frame]

So in tidying it up, the wings have been replaced with better versions that are much tidier, along with new capsule and canopy. I have also reworked the details on the main part (guns etc). It’s not finished, I’m still doing stuff with it.

Below are renders of the current state of the updated model.

[image_frame style=”framed” align=”center” title=”New Starfury Model” height=”150″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/08/new_2.jpg[/image_frame]

[image_frame style=”framed” align=”center” title=”New Starfury Model” height=”150″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/08/new_1.jpg[/image_frame]

It will also need new UV’s and maps!

New Keyshot Renders

I decided this week in my down time to give Keyshot a workout with automotive rendering. Of course my trusty Veyron stepped up for some exposure (albeit in GT guise), but I also dusted off the Lotus Elise and Exige for an outing.

[image_frame style=”framed” height=”75″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/07/Keyshot_Renders_01.jpg[/image_frame]

[image_frame style=”framed” height=”75″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/07/Keyshot_Renders_02.jpg[/image_frame]

[image_frame style=”framed” height=”75″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/07/Keyshot_Renders_03.jpg[/image_frame]

[image_frame style=”framed” height=”75″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/07/Keyshot_Renders_04.jpg[/image_frame]

[image_frame style=”framed” height=”75″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/07/Keyshot_Renders_05.jpg[/image_frame]

[image_frame style=”framed” height=”75″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/07/Keyshot_Renders_06.jpg[/image_frame]

[image_frame style=”framed” height=”75″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/07/Keyshot_Renders_07.jpg[/image_frame]

[image_frame style=”framed” height=”75″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/07/Keyshot_Renders_08.jpg[/image_frame]

[image_frame style=”framed” height=”75″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/07/Keyshot_Renders_09.jpg[/image_frame]

[image_frame style=”framed” height=”75″ width=”600″]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/07/Keyshot_Renders_10.jpg[/image_frame]

My intention is to replicate these in Bunkspeed Pro Suite at some future point.

 

24K Gold

Having modelled add rendered the various models of Yacht-master II’s in Luxion Keyshot Pro and Bunkspeed Pro, the last combo I found (and probably my favourite) is the 24K gold with black face & bezel.

[fancy_images width=”180″ height=”130″]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/06/Clip_31.jpg[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/06/watch1.jpg[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2012/06/watch2.jpg[/image]
[/fancy_images]

This is how it stands in Lightwave right now, a much bigger challenge I have to say than both Luxion and Bunkspeed’s renderers!