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Category Archive for: ‘CG Work’

  • MkII Escort 008

    MkII Escort WIP

    Working more on the body shell. I’m following my usual workflow, so having pinned the shape down pretty well, I have frozen the SubD model at level 2 to make adding in smaller detail areas more straight forward.

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  • Escort Mk2 011

    MkII Escort : More Work in Progress

    Spent a little more time on the shell, adding in the basic internal structure. I’m not going mad making it exactly like the real thing, as I only need it to be seen as background detail pretty much. I could if need be just make …

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  • MkII Escort 003

    MkII Escort : Some more on the bodyshell

    Spent a bit more time on it, and the bottom of the windscreen pillar where it meets the front wing and the door is doing my head in again (I remember now that it caused my some hassle when I modelled the MkIII Capri).

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  • Escort Mk2 011

    MkII Escort : Refining the bodyshell

    Just a quick update on the escort, tweak, twiddling, pushing, and pulling. This for me is the slowest part of the process, and I always look forward to the main shell being locked down so that I can start adding all those lovely details.

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  • Escort Mk2 011

    MkII Escort : Blocking in the bodyshell.

    The initial step after setting up the blueprints is to block in and refine the bodyshell. This is a couple of hours in now, still plenty to do, and a whole load of pushing and pulling on those verts! I’ll post more updates as I …

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  • Escort Mk2 011

    Time for a new car project

    So it’s a little while since I modelled a car, and once again I am not going to go the modern supercar route. Instead I’m going back to a classic era. I will post updates as I go, but in the mean time, the blueprints …

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  • Cover

    Dragonfly Montage

    I decided to do a render of the dragonfly with some smaller detail shots of different parts of the model. Give or take minor tweaks it’s pretty much done I think.

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  • Dragon

    FBX, Dragonflies, and Keyshot

    Well for reasons in hindsight I don’t really understand, I have only just gotten to trying exporting entire scenes from Lightwave as FilmBox format (fbx). I was prompted in to this because I wanted to bring my dragonfly model in to Keyshot, and the prospect …

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  • KeyShot Featured

    Keyshot 3.1 : Realtime Environment Editing

    With the Keyshot 3.1 update installed, here is a little demo of another brilliant feature built right in to the software. Have you ever got the preview render running and wished you could just make some little changes to the HDRI map you are using? …

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  • KeyShot Featured

    Keyshot 3.1 : Metallic Paint

    So I just updated to Keyshot 3.1, and pulled one of my vehicle models in to try out the new flake feature on metallic paint. I’m impressed with the results! After a little more work, I’ll post further results along with some examples of the …

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