-
Keyshot 3.1 : Realtime Environment Editing
Posted Mar 12 2012 in CG Related, CG Work, Tutorial
With the Keyshot 3.1 update installed, here is a little demo of another brilliant feature built right in to the software. Have you ever got the preview render running and wished you could just make some little changes to the HDRI map you are using? …
-
Simple animation in Keyshot 3.0
Posted Feb 17 2012 in CG Related, CG Work, Tutorial
Introduction Luxion Keyshot 3 Pro gives you the ability to animate as well as render. While you’re unlikely to be character animatig in Keyshot, more straight forward animation that you would associate with product and engineering visualisation are a real breeze. In much the same …
-
Grading your Renders
Posted Jan 30 2012 in CG Related, Tutorial
Introduction The holy grail of pretty well any CGI endeavour is realism. We all want those who view our work to believe on some level that it is real. CGI is notoriously perfect, and great effort is made to try and minimise the perfection that …
-
Car Set-up & Rendering Tutorial
Posted Jan 30 2012 in CG Related, Tutorial
Introduction I have covered topics of modelling wheels and tyres for cars, as well as grading renders. it seemed fitting therefore to also cover a quick mini-tutorial for setting up rendering of cars. The setting for car renders is highly subjective, and many people favour …
-
Using Sliders in Lightwave
Posted Jan 30 2012 in CG Related, Tutorial
Introduction Sliders are a great tool in Lightwave for simple rigging tasks. They can be used for many applications, though for me, it usually involves simple rigs for vehicles. By using them in conjunction with Cyclist to control physical components of the car including steering, …
-
Ray Depth / Ray Bounce / Ray Recursion Limit
Posted Jan 29 2012 in CG Related, Tutorial
Introduction It’s a common parameter in most if not all software that is capable of raytracing, and a common consideration in minimising the rendering time of scenes. When you raytrace a scene, the software fires a set number of rays for calculating the light per …
-
Importing models into Luxion Keyshot 3.0
Posted Jan 27 2012 in CG Related, Tutorial
Introduction In this article, I’m going to look at the process of taking a model in to Keyshot 3.0 (though the same process applies to previous version of Keyshot and Hypershot). They key stages involved are: Preparing the model in your modelling software Importing in …









