Monthly Archive for: ‘January, 2012’

  • BunspeedProSuite 620x200

    Bunkspeed Pro Suite – First Impressions

    I recently received my nVidia Quadro 4000, so having installed it, I was supplied with a licensed seat of Bunkspeed Pro Suite. I decided to work with a model I have been working on for a while on and off. I exported an OBJ via …

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  • Vey Seaside Am1 620x200

    Post Processing / Grading

    I recently saw a render posted on the Foundation 3D Forum by Andrew March of my Bugatti Veyron model. It’s by far and away the best render I have seen anyone post who purchased the model. The render was posted in it’s raw form, so …

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  • Featured2 620x183

    The Making of : Embraer Legacy 600

    Introduction This model was originally created for HooperCGI for a Landor Dubai re-branding project. My brief was to take a very low resolution / low detail model obtained from Turbosquid, and rebuild it to better resemble the real Embraer Legacy 600 aircraft. Therefore the environment …

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  • Featured3 620x183

    Grading your Renders

    Introduction The holy grail of pretty well any CGI endeavour is realism. We all want those who view our work to believe on some level that it is real. CGI is notoriously perfect, and great effort is made to try and minimise the perfection that …

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  • Featured1 620x183

    Car Set-up & Rendering Tutorial

    Introduction I have covered topics of modelling wheels and tyres for cars, as well as grading renders. it seemed fitting therefore to also cover a quick mini-tutorial for setting up rendering of cars. The setting for car renders is highly subjective, and many people favour …

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  • Featured

    Using Sliders in Lightwave

    Introduction Sliders are a great tool in Lightwave for simple rigging tasks. They can be used for many applications, though for me, it usually involves simple rigs for vehicles. By using them in conjunction with Cyclist to control physical components of the car including steering, …

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  • Demo 101

    Ray Depth / Ray Bounce / Ray Recursion Limit

    Introduction It’s a common parameter in most if not all software that is capable of raytracing, and a common consideration in minimising the rendering time of scenes. When you raytrace a scene, the software fires a set number of rays for calculating the light per …

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  • KeyShot Featured

    Importing models into Luxion Keyshot 3.0

    Introduction In this article, I’m going to look at the process of taking a model in to Keyshot 3.0 (though the same process applies to previous version of Keyshot and Hypershot). They key stages involved are: Preparing the model in your modelling software Importing in …

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  • Bunkspeed Nvidia

    Bunkspeed Pro Suite and the Veyron GT

    I have had some time to get back to Bunkspeed’s Pro Suite, and thought I would write up a little about it. I recently showed some examples of materials in Luxion’s Keyshot, so here is a similar example for some of the materials included in …

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  • KeyShot Splashscreen

    Keyshot Material Goodness

    Having put up a little render of my Veyron in Keyshot, I thought I might just put up a few examples of the materials that are included as standard, so you can see just how powerful and FAST the software is. Sure the rendering is …

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