Watch Test Animation

Keyshot and RoboCop

As a long time user of Keyshot (and Hypershot before it) it comes as no surprise at all to learn of it’s use on Robocop. It’s strength lies in the speed with which you can develop a look with Lightning fast rendering.

For any kind of visualisation, be it automotive, product, or proof of concept, the interactive nature of the software really keeps th work flow going. Drag and drop works everywhere, not least in dropping material shaders in to the active render window. Add the dynamic real-time HDR environment editing, and you really do find yourself ‘on fire’.

Read all about the experience of the designer/artist refining the Robocop suit by clicking the image below:

[fancy_images width=”550″ height=”120″]
[image link_to=”https://www.keyshot.com/robocop-concept-visuals-keyshot-vitaly-bulgarov”]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/vitaly-bulgarov-robocop-suit-keyshot-01.jpg[/image]
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Invicta 5125 Nearing Completion

A little more work on this one. The scene setup has now been moved on with the bracelet posed in a sensible position. First time using bones. I like the simplicity in the setup of having all the links on one layer. It incurrs the hassle of making weightmaps, but still a pretty elegant solution I think compared to each link being separate.

On the model itself I have added the Invicta brand on the case side. Not sure whether to try and go all out and model it in, but for now it’s a normal map which works quite well from this angle. We’ll see. I also added the centre line ridge on the minutes and hour hands.

[fancy_images width=”285″ height=”80″]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-26-23.28.46.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Invicta-5125_013.jpg[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Invicta-5125_017.jpg[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Invicta-5125_021.jpg[/image]
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Next up will be the watch back markings!

Invicta 5125 Watch Face Update

Today I have refined the watch face, adding reflection maps and normal maps to the branding elements of the watch. The seconds hand was too long as well!

[fancy_images width=”285″ height=”80″]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Invicta-5125_004.jpg[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Invicta-5125_005.jpg[/image]
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These renders come from saving the VPR render in Lightwave 11.6.1

On a slightly separate note, this helps:

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[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-23-17.49.29.png[/image]
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Invicta 5125 Work in Progress

So I have done quite a lot more to this now. The modelling is all but complete (it occurs to me that I need to add the split pins and spring pins that hold the bracelet assembly together). I have created the texture maps for the watch face, and done preliminary shading along with a test render.

[fancy_images width=”285″ height=”80″]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-22-22.59.36.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-22-00.12.00.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/WatchFaceBlog.jpg[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Invicta-5125_001.jpg[/image]
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As you can see in the second screen shot, I have gone the route of Skelegons for the bracelet. Usually I would create a separate layer for each link, and define specific pivot points accordingly. By using skelegons in modeller and converting them to bones in layout, it seems a slightly more intuitive way to set it up, not forgetting creating weight maps for the links in modeller too.

 

More to come soon!

New Model WIP

While I am between projects I thought I would model another watch. Here are some screens hots of the model at various stages:

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[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-15-17.32.16.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-16-22.00.55.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-16-22.05.27.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-17-23.30.43.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-20-22.58.53.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-20-22.59.08.png[/image]
[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/Screenshot-2014-02-20-23.40.04.png[/image]
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There will be more updates soon!

HDR Products at Ten24

My good friends at Ten24 asked for the use of one of my models to showcase some of their excellent HDR images. Check them out HERE

I did a quick render using one of them in Keyshot:

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[image]http://www.scorpiocgi.co.uk/wp-content/uploads/2014/02/LotusEliseTen24.105a.jpg[/image]
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Check them out because you can never have too many good quality HDR’s.