S C O R P I O C G I
Bugatti Veyron EB16.4 Data Set v1.1
The geometry in this dataset is medium density, designed to be used with a low level of subdivision applied (preferably Catmull-Clark) at render time. The tyres however should only need subdividing for very close-up rendering. At other times, set the subdivision level to zero.
The included scene files give you an option to have the car setup with the ‘load from scene’ option in mind for layout. The second scene however includes a basic studio environment and preset camera positions for you to render the model.
In both scenes, the Veyron model is setup with sliders for the main movable items. These are:
- Rear Aerofoil Lift & Tilt
- Secondary Foil Deployment
The doors are setup with the correct pivot points, and may be animated as required. The vehicle interior is good for medium shots, but is unlikely to be suitable for extreme close-ups (stills at any rate).
This dataset has been produced with Lightwave 3D v9.6, and as such is the ideal requirement. Earlier versions maybe usable, but some shaders will not be supported, and therefore the model will look different when rendered.
A 64bit operating system is highly recommended as this dataset is memory intensive. You can alleviate this somewhat by freezing the geometry in modeller at the required levels of subdivision, and saving as a new version of the model. This spares Lightwave the task of freezing the geometry at render time, and gives some useful extra memory headroom.
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Below are some rendered samples of the dataset: