Although it’s a pretty simple thing, it’s something that was always a bit of a bind in Lightwave. Rendering edges in Lightwave always worked fine for polygon geometry, but subdivision geometry would look awful, because what would be rendered would be the tripled geometry that …
As a follower of Rolex on Facebook, I was very taken with a new version of the beautiful Yacht-master II they posted. It was called the Blue Ceramic version, and differed slightly from my original incarnations of this time piece. The shade of blue used …
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